Archer

Archer is one of 6 primary classes offered at the beginning of the tutorial, specializing in long-range attacks, usually using a bow.

Initial Skills Gained
Note: Asterisks denote skills that Jake acquired at that specific level.

* [Basic Archery (Inferior)] – An Archer's best friend is the bow in his hand, and the arrow in his foe's heart. Unlocks basic proficiency with bows, crossbows, and adds a minuscule bonus to the effect of agility and strength when using a ranged weapon.

* [Basic One-Handed Weapon (Inferior)] – The Archer may not be a master in the arts of close combat but are far from helpless. Unlocks basic proficiency with most one-handed weapons and adds a minuscule bonus to the effect of agility and strength when using a fitting melee weapon.

* [Archers Eye (Common)] – The eyes of the Archer are trained to track down and spot the weakness of their foes. Allows the archer to more easily spot prey. Passively gives a minor increase to the effect of Perception on visual organs.

Skills Jake Upgraded On His Own as an Archer
* [Advanced Archery (Common)] – An Archers best friend is the bow in his hand and the arrow in his foes heart. You have shown improved proficiency with a bow, making the weapon even more familiar to you. Adds a minor bonus to the effect of agility and strength when using a ranged weapon.

[Advanced Archery (Common)] was advanced from [Basic Archery (Inferior)] when Jake was a level 3 Archer.

Skills Available at Level 5
[Basic Two-Handed Weapons (Inferior)]

[Basic Shield Technique (Inferior)]

[Basic Unarmed (Inferior)]

[Basic Throwing Weapons (Inferior)]

[Basic Trapping (Inferior)] – The Archer is not limited to direct combat but can also use his tactical prowess to emerge victorious. Unlocks proficiency using basic traps and knowledge of how to construct them. Adds a minuscule bonus to stat effects on traps based on the nature of said trap.

* [Basic Stealth (Inferior)] – The deadliest predator is the one not seen coming. Unlocks basic proficiency in the arts of stealth, allowing you to remain undetected more easily and blend into the environment. Adds a minuscule bonus to the effect of agility and perception when successfully remaining undetected.

[Basic Tracking (Inferior)] – The first objective of any hunt is to find your prey. Unlocks basic proficiency in tracking entities you are familiar with. Must be identifiable tracks available. Adds a minuscule bonus to the effect of perception when tracking.

Skills Available at Level 10
[Twin Arrow (Common)] – The Archer’s arrows are never-ending; a single arrow becomes two. Allows the Archer to shoot an arrow that splits into two during its flight. Adds a minor bonus to the effect of agility and strength when using Twin Arrow.

[Bow Bash (Common)] – Who says the bow can only be used at range? Allows the Archer to bash with his bow, knocking back the target. Increases the bow’s durability and gives a minor bonus to the effect of strength when using Bow Bash.

[Bouncing Arrow (Common)] – The Archer has many tricks hidden in their quiver. Allows the Archer to shoot an arrow that bounces off the first object it hits. Adds a minor bonus to the effect of agility and strength when using Bouncing Arrow.

[Active Camouflage (Uncommon)] – Sometimes, mere stealth is not enough, but one must hide their very being. Focus your mana and attune your presence to your surroundings, allowing you to stay hidden far more effectively when standing completely still. Adds a small bonus to the effect of wisdom when successfully remaining hidden.

* [Powershot (Uncommon)] – An Archer with time to line up the perfect shot can be the deadliest foe. Allows the Archer to charge up a shot, increasing the power based on time charged. The longer the shot is held, the greater the stamina expenditure. Adds a small bonus to the effect of agility and strength when using Powershot.

Skills Available at Level 15 to Jake
Note: Not all skills available shown as they were not in story.

* [Basic Twin Fang Style (Uncommon)] – The twin fang style is an ancient dual-wielding fighting technique. Fighters of this style prefer shorter weapons and do not shy away from using afflictions to take down their foe. Unlocks basic proficiency in the Twin Fang Style and adds a minuscule bonus to the effect of agility and strength when using a fitting melee weapon. Grants an increased bonus while wielding melee weapons of bone.

Skills Available at Level 20
Note: Not all skills available shown as they were not in story.

[Disengaging Shot (Common)] – An arrow may not only be shot to wound or kill but also as a tool of escape. Allows the archer to shoot an arrow that directs and amplifies all kinetic energy into a backward force. Must have a suitable weapon to use. Adds a minor bonus to the effect of agility when dodging using Disengaging Shot.

[Basic Shadow Vault of Umbra (Uncommon)] – The power of shadows is an often used tool for anyone looking to escape. Tapping into the Records of Umbra, embrace the shadows for a brief moment, becoming ethereal. Allows the archer to momentarily become one with the shadows. Can only be used in straight lines. Adds a small bonus to the effect of agility and wisdom when using Basic Shadow Vault of Umbra.