Ambitious Hunter

One of the many potential upgrades to the archer class. Jake took this class in chapter 55 after his archer class reached level 25 in the previous chapter. The skills below are the ones offered to Jake at various levels and aren't necessarily representative of what other Ambitious Hunters will be offered as the system can customize classes and professions based on the records of the individual.

System Description
Ambitious Hunter – The Ambitious Hunter is always seeking out true challenges and the most powerful of prey. To you, the hunt is not only about the question of gaining power or death, but to enjoy the journey itself. It is not something that can be taught but is a part of who you are. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as short-swords and daggers. The class is fast and flexible, focusing on agility over strength. The Ambitious Hunter's path to power may be more complicated than many others due to their endless thirst for worthy enemies, but power is inevitable if one survives. Stat bonuses per level: +5 Per, +4 Agi, +3 End, +2 Str, +4 Free points

Initial Skills Gained
Note: Asterisks denote skills that Jake acquired at that specific level.

Skill Transformation: [Archer’s Eye (Common)] Has been upgraded to [Hunter’s Sight (Uncommon)]

* [Hunter’s Sight (Uncommon)] - The hunter's eyes are trained to track down and kill their prey. Allows the ambitious hunter to spot prey more easily as well as their weaknesses. Passively gives a small increase to the effect of perception on visual organs.

* [Big Game Hunter (Rare)] – A true hunter seeks not the easy prey but a true challenge. Having hunted bigger and stronger prey than most, the Ambitious Hunter has become more accustomed to facing higher-level enemies. Increases the user’s resistance to auras and gives a small increase to strength and agility while facing enemies above your highest level class or race. The bonus is based on the disparity between the level of your prey and you. Limit of 1.25x your level or 50 levels, whichever is highest. May your hunt be fruitful, and your ambitions reached.

Skills at Level 40
[Infused Strike (Common)] – Sometimes, there is strength in simplicity. Charge a melee weapon with mana, striking for additional damage. Adds a minor bonus to the effect of intelligence and strength when using Infused Strike.

[Determination of the Ambitious Hunter (Rare)] – The Ambitious Hunter is not one to back down even in front of the most frightening foe. The mind a fortress, the hunter determined. Increases resistance to all mental and illusion based attacks. Increases resistance to suppressive effects. Adds a small bonus to the effect of Determination of the Ambitious Hunter based on willpower.

* [Mark of the Ambitious Hunter (Rare)] – The prey is chosen, the hunt begins. Covertly mark a target, making you aware of their position at all times until the mark expires or is dispelled. All damage done to the marked target is increased. Additional bonus experience earned for slaying a marked target above your level. Adds a small bonus to the damage inflicted, the mark's duration, and the mark's subtlety based on perception.

Skills at Level 50
[Stealth Attack (Common)] – The most decisive blow is the one not seen coming before it is too late. Increase the power of the first attack made to an otherwise unaware foe. Works with both ranged and melee attacks. Adds a minor bonus to the effectiveness of agility and strength when using Stealth Attack.

[Grappling Shot (Common)] – Getting to the right vantage point or merely climbing whatever impedes you is invaluable to any hunter when hunting his prey. Shoot an arrow with a string of mana attached. The arrow will easily stick to any surface it encounters without doing any notable damage to said surface. Adds a minor bonus to the effectiveness of agility and wisdom when using Grappling Shot.

[Descending Fang (Uncommon)] – A fang descending like the clamping mouth of a snake. Do a downward strike with a melee weapon, significantly increasing penetrative power and damage inflicted. Damage improved further if the weapon is benefitting from Twin Fang Style. Adds a small bonus to the effectiveness of agility and strength when using Descending Fang.

[Conjure Spectral Weaponry (Uncommon)] – One does not need to carry a weapon if they can manifest one at any time. Summon a replication of any weapon used prior composed solely of mana. Only the form of the weapon is replicated, and it does not retain any enchants or material integrity. The summoned arms’ power and durability are based on wisdom and the mana expended during their creation.

* [Bestial Survival Instincts (Rare)] – The Ambitious Hunter has learned from the beasts he hunts and can now imitate their superhuman senses. Has a small chance to feel a distinct sense of danger from any attack, and improved reaction time for a brief duration after triggering the effect. Adds a small bonus to the chance and the accuracy of the extra sense based on perception.

When Jake selected this skill it evolved thanks to his bloodline and ended up transforming into:

* [Moment of the Primal Hunter (Legendary)] – Instincts ascended to touch upon the concept of time itself. Through your supernatural instinct for survival, you seize the moment of crisis and turn it into one of opportunity. Momentarily slows down time if a blow would otherwise deal substantial damage to the hunter. The hunter is unaffected by the slowdown and can move uninhibited for the duration. Has an internal cooldown between each activation. Effect and internal cooldown of the skill are based on perception.

Also earning him the title Legendary Prodigy

Skills at Level 60
[Dark Bolt (Common)] – The starting point for many aspiring dark casters. Allows the hunter to summon bolts of dark mana to defeat your foes. Those hit suffer a penalty to perception and suffer damage over time as the dark mana ravages their very being. Adds a minor bonus to the effect of intelligence when using Dark Bolt.

[Tendrils of Darkness (Uncommon)] – Of all the senses, perhaps the one of touch is the most universal. Summon invisible tendrils of darkness that allows you to feel the area around you. The Tendrils are weak to energy attacks, but their ethereal nature makes them immune to physical ones. Range of the tendrils scale with perception. Adds a small bonus to the effect of intelligence and perception when using Tendrils of Darkness.

[Distracting Shot (Uncommon)] – Every arrow is not necessarily meant to strike your foes, but simply to create an opportunity to do so. Shoot an arrow copying your mana signature and aura, distracting those of lower intelligence or those unaware of your current position. Adds a small bonus to the effect of agility and perception when using Distracting Shot.

* [Descending Dark Fang (Rare)] – A fang coated in dark mana descending like the clamping mouth of a snake. Do a downward strike with a melee weapon, significantly increasing penetrative power and damage inflicted. Dark mana makes the wound harder to heal and drains energy until dispelled. Damage improved further if the weapon is benefitting from Twin Fang Style. Adds a small bonus to the effect of agility, strength, and intelligence when using Descending Dark Fang.

[Dark Attunement (Unique)] – You have shown yourself to have exceptional dark-affinity, allowing you to create and manipulate dark mana more easily. Permanently transform a part of your mana-pool to Dark Mana, empowering and reducing the cost of all dark-affinity skills. This mana innately limits the perception of those affected and consumes other types of mana-affinities. Also allows the user to absorb mana of the dark-affinity more easily. Beware that while Attunement opens many paths, just as many are severed.

Skills at Level 70
[Waterwalking (Common)] – A much-coveted technique for all those who are less than stellar in the art of swimming. Cover your feet in a layer of mana, allowing you to walk and run on water. Mana usage is negligible.

* [Limit Break (Rare)] – Sometimes, one needs to go above and beyond. Break your limits, temporarily increasing the effect of all stats at the cost of increased stamina consumption. Increase by up to 10% for double stamina consumption. Increase by up to 20% for quadruple stamina consumption, with the hunter afterward entering a state of weakness based on Limit Break duration and magnitude. Increasing by more than 20% will lead to severe consequences.

Skills at Level 80
An uncommon skill, called Superior Explosive Punch

* [Hunter’s Tracking (Uncommon)] – The hunter does not sit silently in his lodge but actively hunts for his prey. Unlocks proficiency in tracking down prey based on limited clues left behind. Also allows the hunter to more easily identify characteristics of the game, including mana signatures and aura. Adds a small bonus to the effect of perception while tracking.

[Determination of the Ambitious Hunter (Rare)] – The Ambitious Hunter is not one to back down even in front of the most frightening foe. The mind a fortress, the hunter determined. Increases resistance to all mental and illusion based attacks. Increases resistance to suppressive effects. Adds a small bonus to the effect of Determination of the Ambitious Hunter based on willpower.

Skills at Level 90
[Weak Telekinesis (Common)] – Move the world only with your mind. Grants the hunter basic telekinetic powers, able to move objects within a certain range using only mana. The cost of the skill is dependent on the weight and resistance of the entity you attempt to move. The weight limit and power of Weak Telekinesis is based on Intelligence and Wisdom.

[Superior Mana Bolt (Uncommon)] – Sometimes, the simplest applications of mana can be the most effective. A philosophy you have followed as you refined the most basic of spells. Allows the hunter to summon bolts of mana to defeat your foes. Adds a small bonus to the effect of Intelligence when using Superior Mana Bolt.

[Infuse Arrow (Uncommon)] – Magic and archery combined to form a new way to damage your foes. Infuse a spell construct (of Uncommon-rarity and below) into an arrow. The spell will activate upon impact. Note that not all spells can be bound, and the effect varies based on the spell used and the arrow infused. Adds a minor bonus to the effect of the infused spell based on Intelligence.

[Disruptive Mana Eruption (Uncommon)] – Dispel that which impedes you. Erupt in a torrent of destructive mana, dispelling any spell constructs in your immediate vicinity by overloading them with mana. Higher consumption of mana based on power and stability of the spell constructs. Adds a minor bonus to the effect of Wisdom and Intelligence when using Disruptive Mana Eruption.

* [Arrow of the Ambitious Hunter (Epic)] - The signature skill of the Ambitious Hunter: An arrow to strike down a fated foe in a single shot. Grants the skill to summon a powerful arrow designed to strike down a specific foe. The Hunter must envision his foe and, with great focus, channel all of his desire to slay it to summon the arrow. The arrow summoned deals significantly greater damage to the envisioned target while ineffective on anything else. Damage increased further based on level disparity. Adds a small bonus to the effects of Agility, Strength, and Perception when using Arrow of the Ambitious Hunter.